![]() We also discussed how Victoria II is unique in the Paradox catalog for being a game centered on ‘pops’ – that is on population – more completely simulated and more necessary to the player than other games. ![]() Last week, we looked at how Victoria II handles its central, defining theme, the industrial revolution, and the mechanics it employed. This is the second part of a three part series ( I) examining the historical assumptions of Paradox Interactive’s 19th and early 20th century grand strategy game, Victoria II.
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